Fundraising September 15, 2024 – October 1, 2024 About fundraising

Unity Networking Fundamentals: Creating Multiplayer Games...

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Sloan Kelly, Khagendra Kumar
0 / 5.0
0 comments
How much do you like this book?
What’s the quality of the file?
Download the book for quality assessment
What’s the quality of the downloaded files?
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

What You Will Learn

  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact

Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games
Year:
2022
Edition:
First
Publisher:
Apress
Language:
english
Pages:
282
ISBN 10:
1484273575
ISBN 13:
9781484273579
File:
EPUB, 4.77 MB
IPFS:
CID , CID Blake2b
english, 2022
Read Online
Conversion to is in progress
Conversion to is failed

Most frequently terms