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Windows游戏编程实践指导
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《Windows游戏编程》共七章内容安排以帮助Windows平台游戏开发初学者掌握基础的游戏编程知识为目标 从介绍Windows游戏开发的基本概念入手 由浅入深 介绍了很小化的Windows程序框架、Windows图形程序设计、Windows位图编程、2D游戏框架设计、开发游戏举例等内容。本教材面向Windows平台游戏编程初学者 以开发Windows游戏所需技术为主线串联各章节 覆盖了运行一个2D游戏的各个环节。
Year:
2017
Language:
chinese
File:
PDF, 47.77 MB
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IPFS:
CID , CID Blake2b
chinese, 2017
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