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Realm of Racket: Learn to Program, One Game at a Time!

Realm of Racket: Learn to Program, One Game at a Time!

Matthias Felleisen, David Van Horn, Conrad Barski
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Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game.
Year:
2013
Publisher:
No Starch Press
Language:
english
Pages:
312
ISBN 10:
1593274912
ISBN 13:
9781593274917
File:
PDF, 8.50 MB
IPFS:
CID , CID Blake2b
english, 2013
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