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LibGDX游戏开发指南(第二版): Learning LibGDX Game Development, Second...

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LibGDX游戏开发指南(第二版): Learning LibGDX Game Development, Second Edition

[印]Suryakumar Balakrishnan Nair, [德]Andress Oehlke
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《LibGDX游戏开发指南(第二版)》是由华中科技大学出版社于2017年1月出版的图书,原著是由Suryakumar Balakrishnan Nair[印]和Andress Oehlke[德]联合编写的《Learning LibGDX Game Development, Second Edition》一书。
本书被誉为学习LibGDX游戏开发的最佳入门书籍,全书从零开始,完整的开发了一款2D横轴游戏,全面而又深入的讲解了LibGDX的各大模块及游戏开发的常见技术,比如:应用生命周期、资源打包、动画、粒子特效、物理模拟(Box2D、Bullet)、音效、着色器等等。
Year:
2017
Publisher:
华中科技大学出版社
Language:
chinese
Pages:
370
ISBN 10:
7568023281
ISBN 13:
9787568023283
File:
PDF, 139.03 MB
IPFS:
CID , CID Blake2b
chinese, 2017
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