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Proto-Dimensions Sourcebook

Proto-Dimensions Sourcebook

Ted Kocot and Loren Wiseman
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How do you open a portal
to another place? How do people use proto-dimensions for rapid movement
to a location miles away. If there is such a thing as a doorway to
another reality, can it be locked? Why is it easier to dimension walk
from Demonground? Are there safe havens in the proto-dimensions? Where
did the proto-dimensions come from? Are there other worlds in the
proto-dimensions, other races - allies or enemies? What are the
Plaguelands?


These questions, and many others, will be answered in the Proto-Dimensions Sourcebook, Volume 1.
There are rules for proto-dimensional travel by means of empathic power
or by the use of technological devices far beyond the ability of humans
to create. All the details of dimension-walking are covered, telling
how to stay alive while doing it. Players will learn how to build an
interdimensional portal - or how to destroy one.


Further, the Proto-Dimensions Sourcebook
describes 12 different proto-dimensions, ranging from tropical paradise
to a sulphurous hell, from the vastness of a perpetual sky to surreal
landscapes populated by creatures from out of a nightmare, from a world
where everything is normal except for the color to a world where nothing
is as it seems.


If you are a Dark Conspiracy referee, you will
be able to incorporate the proto-dimensions into your campaign with
relative ease. If you are a player, your character can now take the
battle to the enemy's backyard.

Year:
1993
Publisher:
Game Designers Workshop
Language:
english
Pages:
140
ISBN 10:
1558781145
ISBN 13:
9781558781146
Series:
Dark Conspiracy RPG 1e
File:
PDF, 115.39 MB
IPFS:
CID , CID Blake2b
english, 1993
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