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Game cultures: computer games as new media
Jon Dovey, Helen W. KennedyHow much do you like this book?
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This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.
The book:
• Argues for the centrality of play in redefining reading, consuming and creating culture
• Offers detailed research into the political economy of games to generate a model of new media production
• Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
The book:
• Argues for the centrality of play in redefining reading, consuming and creating culture
• Offers detailed research into the political economy of games to generate a model of new media production
• Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
Categories:
Year:
2006
Publisher:
Open University Press
Language:
english
Pages:
183
ISBN 10:
0335224873
ISBN 13:
9780335224876
Series:
Issues in cultural and media studies
File:
PDF, 1.45 MB
Your tags:
IPFS:
CID , CID Blake2b
english, 2006
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